Post by Flashpoint on May 29, 2024 12:58:03 GMT -5
Thundercat is the puppeteer behind this character and Hearth, Jubilee, Transonic, and Silica.
Annabelle "Anna" Lennox
(Flashpoint)
![](https://bodysize.org/wp-content/uploads/2020/01/Daisy-Ridley-480x640.jpg)
Female | September 22nd (16) | Bisexual | New Recruits | Sophomore | Daisy Ridley
(Flashpoint)
![](https://bodysize.org/wp-content/uploads/2020/01/Daisy-Ridley-480x640.jpg)
Female | September 22nd (16) | Bisexual | New Recruits | Sophomore | Daisy Ridley
Description:
Annabelle is a young woman that is a bit on the shorter side, being about 5' 2" in height with slender, lithe build but being slightly broad in the shoulders. She is petite and small in stature, but has some muscle due to sports and her parkour with a fair complexion, angular features, and almond shaped heterochromatic eyes, one brown and one gray-blue. Her hair is also a reddish brown, often having a slight curl or wave to it depending on if she keeps it long or cut into a bob and occasionally pulls it back in certain styles. In terms of attire, Anna always wears something plain and comfortable, ranging from your standard workout clothes to t-shirts, long sleeves, and sleeveless shirts with jeans, leggings, or thin sweatpants and various types of shorts. Generally anything she finds comfortable, sometimes being form fitting but usually loose and light. Rarely will one find her wearing anything formal or dresses, but she will wear them when she needs to.
Personality:
Anna has always been the type of person who is energetic and out-going. Her energy seems nearly boundless, being rather hyper and easily bored when she is idle for too long and generally tries to keep herself busy. She is sometimes best described as a busy body and always going, sometimes to the point she often has to be told to slow down or relax once in a while. But, otherwise Anna usually means well and has a good heart, usually being easily approachable and social with just about anyone. She for the most part tries to be friendly and helpful, but can sometimes get overzealous and obnoxious without meaning to be.
That said, Anna can likewise be bull-headed and brash, sometimes lacking a filter and doing things her way. She can be stubborn and combative, following her father's side in being a bit aloof and a one-track mind. She isn't one to always follow rules, laws, and authority, sometimes pushing the boundaries with her antics and daredevil thrill-seeking. Anna occasionally has a temper and is easily annoyed, not being afraid to tell someone her thoughts or speak out when she has to. In this regard, Anna can sometimes be a troublemaker, but generally is all around good natured, humorous, and loyal.
Powers:
Annabelle’s mutation is thermokinesis, the manipulation of temperature. That is, Anna can control the kinetic energy between particles at the atomic and molecular level, causing the particles to accelerate or decelerate in movement. In this regard, she can essentially move temperature via touch or from a distance at a ten foot radius as well as altering her own body temperature. This grants her immunity to most extreme cold and heat, so long as she regulates her own body temperature properly, and can control both temperatures at the same time but has to use them separately to make full use of either ability.
When inducing greater movement in particles, Anna triggers a slow to drastic increase in temperatures. Through this ability, Anna can ignite her own flames that can reach up to 1,100 degrees, taking on a normal orange to red color within a ten foot radius or touch. So long as there is sufficient oxygen, Anna can keep these flames maintained for extended periods, allowing her to create constructs, fire streams, fireballs, discharges, and concussive blast. With touch, Anna can trigger combustive results, causing things to explore or becoming damaged and weakened. She can also make an area rise in temperature with some concentration. Internally, Anna can likewise raise her own body temperature, triggering a body wide transformation of turning into a living flame for about three minutes briefly enhancing her fire manipulation but at the cost of heat exhaustion, dehydration, and expending her energy faster.
Inducing a reduction in the activity of these particles have the opposite effect, causing temperatures to drop. That is, Anna can control ice at her limited ten foot radius or through touch, drastically dropping temperatures to manipulate and mold ice more for constructs, weapons, and defensive needs. She can cause certain things to become brittle or weakened, being able to bring the temperature down to about -110 degrees. Focused internally, Anna can bring her body temperature down that she can become covered in an icy shell, maintained for about three minutes to enhanced her ice manipulation. Unfortunately, this icy shell is not flexible or organic, acting more like a dermal armor that cracks and falls apart easily while the extensive use of her cryokinesis causes symptoms of hypothermia, fatigue, and numbness.
With practice and growth, Anna will be able to extend the radius slightly and time she can maintain her fire and ice, and better learn how to regulate her internal temperature to avoid serious damage to herself. Likewise, Anna will eventually be able to make these temperatures rise or fall below what she currently can reach.
Weaknesses:
With her fire, Anna can easily trigger her body to go overboard in terms of overheating. She will trigger heat exhaustion, dehydration, nausea, and weakness, symptoms of which can afflict her for a few hours to a few days, sometimes longer, depending on how much or extensively she maintains her flames. When triggering her full fiery transformation, the change is a short 3 minutes but also causes these symptoms to hit at a greater rate than just regulating the temperature as well as saps much of her energy. Anna is also incapable of manipulating existing fire sources thus relies on the flames she can trigger herself, and is susceptible to oxygen levels and fire retardants.
The use of her ice can cause Anna to fall into hypothermia including shivering, slurred speech, shallow breathing, weaker pulse, drowsiness, and loss of consciousness with occasional bright red patches on her skin. She can feel a great deal of drain and fatigue as well as numbness to her body if she isn't careful. Her ice shell is also extremely fragile, not being able to be maintained for longer than 3 minutes at this time or replaced regularly. Likewise, she cannot manipulate existing ice or snow, only being able to create and manipulate what she creates.
Anna is also capable of using her fire and ice abilities together, but both are severely weakened when used together as she must constantly regulate between hot and cold, which also puts a greater toll on her body. She cannot take on a transformative state when using them together, and can overexert herself physically and mentally. Likewise, she takes much longer to recover from overusing her abilities, having to take time to rest and attempt to regulate her body temperature back to normal.
Skills/Hobbies:
Anna is the type of person who is active in quite a few sports, namely soccer, gymnastics, and swimming, as well as being an adept user of parkour. In some of her spare time, Anna also does quite a bit of video editing, testing special effects, and doing stunts, and dabbles in some computer coding. Though she doesn't advertise it much, Anna is also an excellent baker.
History:
Anna's family is one of those that mutations have run in the family for quite a few generations. One her father's side, Anna is a fifth generation mutant with abilities leaning into the manipulation of the elements, while her mother's side has always been normal baseline humans. Her father, Keith, is from Bayville born and raised who was largely the type to be somewhat aloof at school, scrapping by in his youth where he much preferred sports, hanging out with friends, and doing his own things. Anna's mother Tessa was much more the hardcore studier, being the straight A academic who likewise always tried to excel at sports.
Despite their very different worlds, Keith and Tessa clicked instantly when Keith moved to St.Augustine with his family when his parents sought a change of scenery. From sophomore year to their junior year in college, the two dated even after Tessa discovered her boyfriend was a mutant, eventually settling down to marry and having Anna. Like her parents, Anna was always a lively child, always being the type to try to wander off on her own or get into everything her little hands could reach. Highly energetic and not one to sit still, Anna was signed up for sports to focus her energy elsewhere and naturally took to the sporting scene as her parents did.
Growing up, Anna's parents were always supportive, yet she often found herself traveling from place to place due to her father's work as a stuntman for movies, actors, and training compared to her mother who also worked as a traveling nurse. Whenever she could, Anna generally joined her parents in her younger years before she started school and spent most of her life doing online schooling or being homeschooled. Being a daddy's girl though, she likewise began to mimic her father and became interested in parkour when she turned 9, convincing her father to begin training her as well while she learned on her own time when he couldn't.
Honestly, life couldn't have been normal for the young girl even with a mutant parent. Anna spent her years honing her own skills and traversing various hobbies while making friends here and there when she could, though their stays were never long-term. By the time she was going into high school, Anna became determined to find her own path as any teenager, becoming inspired by the rise in the popularity in becoming famous via social media. With her skills in parkour and video editing, Anna spoke with her small circle of friends for advice before settling on putting focus into her parkour and special effects, setting up a small course of sorts for demonstration purposes for her introductory video.
However, during the shoot Anna's mixed emotions of nervousness and excitement got the better of her, triggering a bit of stress enough her mutation manifested itself. While climbing a makeshift high wall, she miscalculated her speed and distance for the final jump finding herself misstepping on the edge of the wall and nearly tumbling to the ground if not for her creating a crude makeshift slide, just strong enough to send her sliding. Witnessing the event, Anna's father quickly stepped in, shooing away her friends and bystanders cutting the shoot short and taking his daughter to the hospital to get her looked at for injuries. Concerned for the sudden appearance of her mutation, Keith contacted the Xavier Institute to make arrangements for his daughter to train at the boarding school where he himself had initially declined in his own youth.
First Appearance Scene:
If possible, I'd like to do a thread where Anna is arriving at the mansion after previous arrangements were made by her father and the school.
Annabelle is a young woman that is a bit on the shorter side, being about 5' 2" in height with slender, lithe build but being slightly broad in the shoulders. She is petite and small in stature, but has some muscle due to sports and her parkour with a fair complexion, angular features, and almond shaped heterochromatic eyes, one brown and one gray-blue. Her hair is also a reddish brown, often having a slight curl or wave to it depending on if she keeps it long or cut into a bob and occasionally pulls it back in certain styles. In terms of attire, Anna always wears something plain and comfortable, ranging from your standard workout clothes to t-shirts, long sleeves, and sleeveless shirts with jeans, leggings, or thin sweatpants and various types of shorts. Generally anything she finds comfortable, sometimes being form fitting but usually loose and light. Rarely will one find her wearing anything formal or dresses, but she will wear them when she needs to.
Personality:
Anna has always been the type of person who is energetic and out-going. Her energy seems nearly boundless, being rather hyper and easily bored when she is idle for too long and generally tries to keep herself busy. She is sometimes best described as a busy body and always going, sometimes to the point she often has to be told to slow down or relax once in a while. But, otherwise Anna usually means well and has a good heart, usually being easily approachable and social with just about anyone. She for the most part tries to be friendly and helpful, but can sometimes get overzealous and obnoxious without meaning to be.
That said, Anna can likewise be bull-headed and brash, sometimes lacking a filter and doing things her way. She can be stubborn and combative, following her father's side in being a bit aloof and a one-track mind. She isn't one to always follow rules, laws, and authority, sometimes pushing the boundaries with her antics and daredevil thrill-seeking. Anna occasionally has a temper and is easily annoyed, not being afraid to tell someone her thoughts or speak out when she has to. In this regard, Anna can sometimes be a troublemaker, but generally is all around good natured, humorous, and loyal.
Powers:
Annabelle’s mutation is thermokinesis, the manipulation of temperature. That is, Anna can control the kinetic energy between particles at the atomic and molecular level, causing the particles to accelerate or decelerate in movement. In this regard, she can essentially move temperature via touch or from a distance at a ten foot radius as well as altering her own body temperature. This grants her immunity to most extreme cold and heat, so long as she regulates her own body temperature properly, and can control both temperatures at the same time but has to use them separately to make full use of either ability.
When inducing greater movement in particles, Anna triggers a slow to drastic increase in temperatures. Through this ability, Anna can ignite her own flames that can reach up to 1,100 degrees, taking on a normal orange to red color within a ten foot radius or touch. So long as there is sufficient oxygen, Anna can keep these flames maintained for extended periods, allowing her to create constructs, fire streams, fireballs, discharges, and concussive blast. With touch, Anna can trigger combustive results, causing things to explore or becoming damaged and weakened. She can also make an area rise in temperature with some concentration. Internally, Anna can likewise raise her own body temperature, triggering a body wide transformation of turning into a living flame for about three minutes briefly enhancing her fire manipulation but at the cost of heat exhaustion, dehydration, and expending her energy faster.
Inducing a reduction in the activity of these particles have the opposite effect, causing temperatures to drop. That is, Anna can control ice at her limited ten foot radius or through touch, drastically dropping temperatures to manipulate and mold ice more for constructs, weapons, and defensive needs. She can cause certain things to become brittle or weakened, being able to bring the temperature down to about -110 degrees. Focused internally, Anna can bring her body temperature down that she can become covered in an icy shell, maintained for about three minutes to enhanced her ice manipulation. Unfortunately, this icy shell is not flexible or organic, acting more like a dermal armor that cracks and falls apart easily while the extensive use of her cryokinesis causes symptoms of hypothermia, fatigue, and numbness.
With practice and growth, Anna will be able to extend the radius slightly and time she can maintain her fire and ice, and better learn how to regulate her internal temperature to avoid serious damage to herself. Likewise, Anna will eventually be able to make these temperatures rise or fall below what she currently can reach.
Weaknesses:
With her fire, Anna can easily trigger her body to go overboard in terms of overheating. She will trigger heat exhaustion, dehydration, nausea, and weakness, symptoms of which can afflict her for a few hours to a few days, sometimes longer, depending on how much or extensively she maintains her flames. When triggering her full fiery transformation, the change is a short 3 minutes but also causes these symptoms to hit at a greater rate than just regulating the temperature as well as saps much of her energy. Anna is also incapable of manipulating existing fire sources thus relies on the flames she can trigger herself, and is susceptible to oxygen levels and fire retardants.
The use of her ice can cause Anna to fall into hypothermia including shivering, slurred speech, shallow breathing, weaker pulse, drowsiness, and loss of consciousness with occasional bright red patches on her skin. She can feel a great deal of drain and fatigue as well as numbness to her body if she isn't careful. Her ice shell is also extremely fragile, not being able to be maintained for longer than 3 minutes at this time or replaced regularly. Likewise, she cannot manipulate existing ice or snow, only being able to create and manipulate what she creates.
Anna is also capable of using her fire and ice abilities together, but both are severely weakened when used together as she must constantly regulate between hot and cold, which also puts a greater toll on her body. She cannot take on a transformative state when using them together, and can overexert herself physically and mentally. Likewise, she takes much longer to recover from overusing her abilities, having to take time to rest and attempt to regulate her body temperature back to normal.
Skills/Hobbies:
Anna is the type of person who is active in quite a few sports, namely soccer, gymnastics, and swimming, as well as being an adept user of parkour. In some of her spare time, Anna also does quite a bit of video editing, testing special effects, and doing stunts, and dabbles in some computer coding. Though she doesn't advertise it much, Anna is also an excellent baker.
History:
Anna's family is one of those that mutations have run in the family for quite a few generations. One her father's side, Anna is a fifth generation mutant with abilities leaning into the manipulation of the elements, while her mother's side has always been normal baseline humans. Her father, Keith, is from Bayville born and raised who was largely the type to be somewhat aloof at school, scrapping by in his youth where he much preferred sports, hanging out with friends, and doing his own things. Anna's mother Tessa was much more the hardcore studier, being the straight A academic who likewise always tried to excel at sports.
Despite their very different worlds, Keith and Tessa clicked instantly when Keith moved to St.Augustine with his family when his parents sought a change of scenery. From sophomore year to their junior year in college, the two dated even after Tessa discovered her boyfriend was a mutant, eventually settling down to marry and having Anna. Like her parents, Anna was always a lively child, always being the type to try to wander off on her own or get into everything her little hands could reach. Highly energetic and not one to sit still, Anna was signed up for sports to focus her energy elsewhere and naturally took to the sporting scene as her parents did.
Growing up, Anna's parents were always supportive, yet she often found herself traveling from place to place due to her father's work as a stuntman for movies, actors, and training compared to her mother who also worked as a traveling nurse. Whenever she could, Anna generally joined her parents in her younger years before she started school and spent most of her life doing online schooling or being homeschooled. Being a daddy's girl though, she likewise began to mimic her father and became interested in parkour when she turned 9, convincing her father to begin training her as well while she learned on her own time when he couldn't.
Honestly, life couldn't have been normal for the young girl even with a mutant parent. Anna spent her years honing her own skills and traversing various hobbies while making friends here and there when she could, though their stays were never long-term. By the time she was going into high school, Anna became determined to find her own path as any teenager, becoming inspired by the rise in the popularity in becoming famous via social media. With her skills in parkour and video editing, Anna spoke with her small circle of friends for advice before settling on putting focus into her parkour and special effects, setting up a small course of sorts for demonstration purposes for her introductory video.
However, during the shoot Anna's mixed emotions of nervousness and excitement got the better of her, triggering a bit of stress enough her mutation manifested itself. While climbing a makeshift high wall, she miscalculated her speed and distance for the final jump finding herself misstepping on the edge of the wall and nearly tumbling to the ground if not for her creating a crude makeshift slide, just strong enough to send her sliding. Witnessing the event, Anna's father quickly stepped in, shooing away her friends and bystanders cutting the shoot short and taking his daughter to the hospital to get her looked at for injuries. Concerned for the sudden appearance of her mutation, Keith contacted the Xavier Institute to make arrangements for his daughter to train at the boarding school where he himself had initially declined in his own youth.
First Appearance Scene:
If possible, I'd like to do a thread where Anna is arriving at the mansion after previous arrangements were made by her father and the school.